


At the end of each crew member, there is a block with the skills, which will look like this: Just edit the rightmost numer up to 10 and you're good. I didn't have the time to check it thoroughlyįor crew, just search for and you'll find several blocks which include all stats, ranging from name to Comfort, Oxygen, etc (Be careful tough, because Monsters also have a section, so maybe its easier to just look for which Monsters doesn't have at their section). P.S.- Sorry if there is any 'typo' with the id list. Hope any of this becomes helpful to someone with better skills than myself. You can have any quantity of the resource even if it surpass the storage limit (haven't tested the max quantity, but it counts towards the weight, so if you add too much of anything the ship won't move): Here's a list I've wrote of every item you can have at the beggining. It's quit descriptive, being elementaryId the Id of the resource and inStorage the quantity you've in that storage.
#Space haven siren how to
They're grouped by storage, and ATM I don't know how to identify each storage. S elementaryId="16" inStorage="22" onTheWayIn="0" onTheWayOut="2" I haven't cared to find out which skill number (sk="x") is which, because I upped all to 10.įor Inventory, you're looking for a block of sentences like this: So far I've only found how to alter Inventory and Crew stats.įor crew, just search for and you'll find several blocks which include all stats, ranging from name to Comfort, Oxygen, etc (Be careful tough, because Monsters also have a section, so maybe its easier to just look for which Monsters doesn't have at their section). Once there, you open the game file with notepad (yup, no file extension) and search for the parameters you want to change. Only way I found to 'meddle' with the game is via Save Files, which are located in your game folder/savegames (not in My Documents or other weird folder, just where the game is installed). As far as I know, due to the game being programed in Java, memory allocation isn't consistent, so any "regular" table won't work here.
